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Starcraft 2 editor no terrain
Starcraft 2 editor no terrain












  1. #Starcraft 2 editor no terrain how to
  2. #Starcraft 2 editor no terrain mod
  3. #Starcraft 2 editor no terrain mods

New Export Locales and Import Locales commands have been added.

#Starcraft 2 editor no terrain mod

  • Mod gameplay/interface status can be checked using the Mod > Mod Status window.
  • #Starcraft 2 editor no terrain mods

  • Mods can now optionally be saved as SC2Interface files as long as they don’t have any data which affects gameplay.
  • This info is now available for non-arcade maps as well.
  • The Arcade Info dialog has been renamed Info.
  • Added color preferences for text preview display.
  • This is accessible from the Map/Mod menus in all modules.
  • A new preload Info dialog has been added for defining game data, asset files, and banks to be preloaded in-game.
  • However, there were a ton of updates made when HotS released. Editor UpdatesĪll the HotS editor functionality updates and bug fixes were rolled into WoL as well, so there aren't any HotS updates that you wouldn't get in this category if you don't buy HotS. Choose Swarm.SC2Mod or Swarm.SC2Campaign to see the list of all items that were added or modified. Right next to the search bar you can select your data source to narrow down the list of items it gives you. You can pick any map for this, it doesn't chage what models are available. Select Arcade Map, Choose the Heart of the Swarm dependencies, Include Campaign Data. Open the SC2 map editor, and choose a new document.

    #Starcraft 2 editor no terrain how to

    If it does not, verify the "Model (Placement)" in step 6b is right.This list is HUGE, so instead I will tell you how to find what items were added or modified. Add him to your map and the model should correctly load in the editor. Also, in the Events+ settings, make sure all references to "Zealot" are changed to the new unit.īlammo! Go to the Terrain Editor, set your current layer to Units, and search for your new unit. In the _Death actor, make sure the sound is set to Zealot_Death. Also, in the Events+ settings, make sure all references to "Zealot" are changed to the new unit.į. In the Attack actor, point the effectAttack to the new unit's Psi Blades (Damage) effect.Į. If the sounds are not working for the zealot, verify the Sounds values are valid.ĭ. The same process applies to these actors.Ĭ. In the Actors tab, you must create an actor for the new unit, the attack (postfixed with " Attack" note the space), and the unit's death (posfixed with _Death). Also, go back to the Weapons tab and set the new unit's effect and damage effects to those you just created.Ħ. When you are creating the duplicated zealot's psi blade effect (not the damage effect), you need to change the Period Effect to point to the new unit's psi blade (damage) effect. Make sure when creating the effects, you create a "Create Persistent" effect and a "Damage" effect.ĥ. For the damage and display effects, you must do the same process. Enter a name and ID and use the following settings:Ĥ. Add a weapon object from the Weapons tab.ī. In the Units tab of the Data Editor, right-click and choose add objectĪ. One last note: if you wish to scale your stalker, you need to modify the Height field in the unit's projectile object (the lasers are supposed to come from his eye).ġ. KA-BOOM! You can now add the stalker clone to your map and have some fun with it. Link up the unit's weapons and effects to those you just created. Also, make sure the Attack Missile's model is set to "Stalker Weapon".ġ0. In the Attack Missile actor, change the Unit Name to the Weapon unit you created in step 3 and 4. Also, in the Events+ settings, make sure all references to "Stalker" are changed to the new unit.į. In the Attack actor, point the Impact Effect to the new unit's Damage effect, and point the Launch effect to the new unit's Set effect.Į. If the sounds are not working for the stalker, verify the Sounds values are valid.ĭ. In the new unit's actor, change the unitName value to the unit you made in step 2.ī. The same process applies to these actors.Ī. In the Actors tab, you must create an actor for the new unit, the attack (postfixed with " Attack" note the space), and Attack Missile. If you are copying every ability of the stalker, you'll need to create a Create Unit, Teleport, Damage, and Launch Missile effects.ĩ. In the Effects tab, you'll need to add a new object and base it off of the effect type you are creating. Copy From: Stalker - Particle DisruptorsĨ. Enter a name and ID and make sure of the following settings: In the Weapons tab, right-click and choose add object.ħ. Make sure the porjectile has the following settings:Ħ. This unit is going to represent the laser beam projectile shot out by the stalker clone.ĥ. Still in the Units tab, right-click and choose add object.Ĥ. Enter a name and ID and make sure of the following settings:ģ. In the Units tab of the Data Editor, right-click and choose add object.Ģ.














    Starcraft 2 editor no terrain